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 Wind-up loop

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Wind-up loop Empty
PostSubject: Wind-up loop   Wind-up loop EmptyThu Aug 02, 2012 6:00 am

Hello other people once again, since no one else really cares about this classroom, Ill be helping out once again by giving you the wind-up loop, the basic one, and there are lots of versions of this, this is just the one I prefer.

Information: This loop requires 7 different cards, 12 cards in total. This loop is designed to take out 4+ cards in your opponents hand in the same turn, as well as getting many monsters on the field to xyz summon with. The cards required are as follows: Wind-up ratx3 in deck, Wind-up hunter in deck, Wind-up shark in hand, Wind-up Carrier Zenmaityx3 in extra deck, Wind-up magicianx2 in deck, Tour guide of the underworld in hand, and Tour bus of the underworld in your deck.

1, summon Tour guide, and with her effect, summon Tour bus.
2, Overlay them into zenmaity.
3, use zenmaity and detach tour guide to summon magician, chain shark from your hand and summon it, chain link 3, magicians effect is activated, summoning a secon magician.
4, use sharks effect, reducing its level to 3, activating the second magician, summoning hunter.
now you should have 2 magicians, 1 zenmaity with tour bus attached, one shark level 3, and one hunter.
Now we get to the loop.
5, use hunter, tributing zenmaity, and send one card from your opponents hand to the grave, chain link 2, tour bus is activated, send zenmaity back to your extra deck.
6, overlay level 3 shark and hunter for zenmaity
7, detach hunter, summoning rat
8, use rat to summon hunter from the grave
9, use hunter, tributing zenmaity, and sending a second card
10, overlay hunter and rat creating a zenmaity.
Rince, and repeat.

There ya go, thats the wind-up loop wich has become meta due to being used devilishly and the fact that it makes people have to top deck. anyways, thanks for reading! peace.
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